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		<title><![CDATA[Linux Forum &mdash; World of Warcraft: проблема запуска]]></title>
		<link>https://linuxforum.ru/viewtopic.php?id=15503</link>
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		<description><![CDATA[Недавние сообщения в теме «World of Warcraft: проблема запуска».]]></description>
		<lastBuildDate>Tue, 02 Aug 2011 14:20:45 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: World of Warcraft: проблема запуска]]></title>
			<link>https://linuxforum.ru/viewtopic.php?pid=199995#p199995</link>
			<description><![CDATA[<div class="quotebox"><cite>tmp13 пишет:</cite><blockquote><p>P.S мб наврал надо было ещё <br />fglrxinfo или как то так.</p></blockquote></div><p><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">osanve@osanve-debian:~$ fglrxinfo<br />Ошибка сегментирования</div></p><div class="quotebox"><cite>tmp13 пишет:</cite><blockquote><p>Вам рекомендую создать топик в резделе Debian с описанием проделаных вами шагов...</p></blockquote></div><p>Спасибо за совет и за уже оказанную помощь. Тему создал: <a href="http://linuxforum.ru/viewtopic.php?pid=199993">http://linuxforum.ru/viewtopic.php?pid=199993</a></p>]]></description>
			<author><![CDATA[null@example.com (Osanve)]]></author>
			<pubDate>Tue, 02 Aug 2011 14:20:45 +0000</pubDate>
			<guid>https://linuxforum.ru/viewtopic.php?pid=199995#p199995</guid>
		</item>
		<item>
			<title><![CDATA[Re: World of Warcraft: проблема запуска]]></title>
			<link>https://linuxforum.ru/viewtopic.php?pid=199987#p199987</link>
			<description><![CDATA[<p>Ясна вообщем давно уже не пользуюсь ATI т.к дрова они писать не умеют.<br />Вам рекомендую создать топик в резделе Debian с описанием проделаных вами шагов... т.к на данный момент всё упирается в установку ATI дров.</p><p>P.S мб наврал надо было ещё <br />fglrxinfo или как то так.</p><div class="quotebox"><blockquote><p>При запуске с ключом -opengl сначала вываливалась ошибка, потом вообще не запускалась игра</p></blockquote></div><p>по сути конечная цель запустить игру именно в opengl если конечно не хотите бегать в лагах)</p>]]></description>
			<author><![CDATA[null@example.com (tmp13)]]></author>
			<pubDate>Tue, 02 Aug 2011 14:07:26 +0000</pubDate>
			<guid>https://linuxforum.ru/viewtopic.php?pid=199987#p199987</guid>
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		<item>
			<title><![CDATA[Re: World of Warcraft: проблема запуска]]></title>
			<link>https://linuxforum.ru/viewtopic.php?pid=199952#p199952</link>
			<description><![CDATA[<div class="quotebox"><cite>tmp13 пишет:</cite><blockquote><p>1. Запускайте только с ключом -opengl !! Без ключа opengl у меня тоже чОрный экран с курсором.</p></blockquote></div><p>При запуске с ключом -opengl сначала вываливалась ошибка, потом вообще не запускалась игра</p><div class="quotebox"><cite>tmp13 пишет:</cite><blockquote><p>2. по поводу <br /><a href="http://wiki.debian.org/ATIProprietary#Squeeze">http://wiki.debian.org/ATIProprietary#Squeeze</a><br />Как бы там ни было предлагаю доделать вам пункт 5 и перегрузится! раз уж начали.</p></blockquote></div><p>Команда<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh"># aticonfig --inital</div><br />выдает ошибку, т.к. не удалось избавится от ошибки при выполнении<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh"># modprobe -r radeon drm</div><br />Создаю:<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh"># sensible-editor /etc/X11/xorg.conf</div><br /></p><div class="quotebox"><blockquote><p>Section &quot;Device&quot;<br />&nbsp; &nbsp; Identifier&nbsp; &nbsp; &quot;ATI&quot;<br />&nbsp; &nbsp; Driver&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&quot;fglrx&quot;<br />EndSection</p><p>Section &quot;Screen&quot;<br />&nbsp; &nbsp; Identifier&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;Default Screen&quot;<br />&nbsp; &nbsp; DefaultDepth&nbsp; &nbsp; 24<br />EndSection</p></blockquote></div><p>После перезагрузки отказываются грузиться иксы.</p><div class="quotebox"><cite>tmp13 пишет:</cite><blockquote><p>3. покажите вывод<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">glxinfo|grep direct</div><br />до и после выполнения пункта 5.</p></blockquote></div><p>Могу показать только до, т.к. после пункта 5 терминалы тоже не доступны<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">osanve@osanve-debian:~$ glxinfo | grep direct<br />osanve@osanve-debian:~$ <br /></div><br />Т.е. пустой, но это после выполнения первых пунктов.</p><p>Дрова смотрел, но на мою видюху (ATI Radeon X2300) на официальном сайте не нашел.</p><div class="quotebox"><cite>tmp13 пишет:</cite><blockquote><p>а вообще глядя на скрин с ошибкой в 1 посте... я бы переставил WoW с 0 или Repair сделал.</p></blockquote></div><p>В любом случае придется много скачивать, что с моим медленным инетом не вариант.</p>]]></description>
			<author><![CDATA[null@example.com (Osanve)]]></author>
			<pubDate>Tue, 02 Aug 2011 12:12:45 +0000</pubDate>
			<guid>https://linuxforum.ru/viewtopic.php?pid=199952#p199952</guid>
		</item>
		<item>
			<title><![CDATA[Re: World of Warcraft: проблема запуска]]></title>
			<link>https://linuxforum.ru/viewtopic.php?pid=199867#p199867</link>
			<description><![CDATA[<p>1. Запускайте только с ключом <strong>-opengl</strong> !! Без ключа opengl у меня тоже чОрный экран с курсором.<br />2. по поводу <br /></p><div class="quotebox"><blockquote><p><a href="http://wiki.debian.org/ATIProprietary#Squeeze">http://wiki.debian.org/ATIProprietary#Squeeze</a></p></blockquote></div><p>Как бы там ни было предлагаю доделать вам пункт 5 и перегрузится! раз уж начали.<br />3. покажите вывод<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">glxinfo|grep direct</div><br />до и после выполнения пункта 5.</p><p>P.S в догонку.. насколько я помню долбание с дровани ATI<br /><a href="http://my-note.ru/archives/136.html">http://my-note.ru/archives/136.html</a></p><p>вот такой способ работал.<br />Скачивайте с ОФ сайта дрова. Генерите под свой дистрибутив пакет и ставите.<br />Правда я не знаю чем Sqezzy отличается от Lenny.=)</p><p>P.P.S ну и последнее<br /></p><div class="quotebox"><blockquote><p>err:module:attach_process_dlls &quot;opengl32.dll&quot; failed to initialize, aborting</p></blockquote></div><p>Wine думает что у вас нету дров;)</p><br /><p>------------<br />не мог не дописать...<br />а вообще глядя на скрин с ошибкой в 1 посте... я бы переставил WoW с 0 или Repair сделал.<br />Но почитав дальше стало ясно что терь и с дровами не лады=)</p>]]></description>
			<author><![CDATA[null@example.com (tmp13)]]></author>
			<pubDate>Tue, 02 Aug 2011 08:46:49 +0000</pubDate>
			<guid>https://linuxforum.ru/viewtopic.php?pid=199867#p199867</guid>
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		<item>
			<title><![CDATA[Re: World of Warcraft: проблема запуска]]></title>
			<link>https://linuxforum.ru/viewtopic.php?pid=199673#p199673</link>
			<description><![CDATA[<p>Нашел вот это: <a href="http://wiki.debian.org/ATIProprietary#Squeeze">http://wiki.debian.org/ATIProprietary#Squeeze</a><br />При выполнении<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh"># modprobe -r radeon drm</div><br />Вылезает:<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">FATAL: Module radeon is in use</div><br />Предложенный ими вариант перезагрузки не помог, вследствие чего остановился на этом:<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh"># aptitude -r install linux-headers-2.6-$(uname -r|sed &#039;s,[^-]*-[^-]*-,,&#039;) fglrx-control fglrx-driver</div></p><br /><br /><p>Вот что из этого получилось:</p><p>Юзаем уже имеющийся каталог ~/.wine<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">osanve@osanve-debian:~$ wine /media/WoW/World\ of\ Warcraft/Wow.exe<br />err:module:attach_process_dlls &quot;opengl32.dll&quot; failed to initialize, aborting<br />err:module:LdrInitializeThunk Main exe initialization for L&quot;Z:\\media\\WoW\\World of Warcraft\\Wow.exe&quot; failed, status c0000005<br />osanve@osanve-debian:~$ wine /media/WoW/World\ of\ Warcraft/Wow.exe -opengl<br />err:module:attach_process_dlls &quot;opengl32.dll&quot; failed to initialize, aborting<br />err:module:LdrInitializeThunk Main exe initialization for L&quot;Z:\\media\\WoW\\World of Warcraft\\Wow.exe&quot; failed, status c0000005</div></p><p>На просторах инета было найдело предложение запустить из под рута:<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">root@osanve-debian:/home/osanve# wine /media/WoW/World\ of\ Warcraft/Wow.exe<br />wine: created the configuration directory &#039;/root/.wine&#039;<br />Could not load Mozilla. HTML rendering will be disabled.<br />X Error of failed request:&nbsp; BadLength (poly request too large or internal Xlib length error)<br />&nbsp; Major opcode of failed request:&nbsp; 65 (X_PolyLine)<br />&nbsp; Serial number of failed request:&nbsp; 2907<br />&nbsp; Current serial number in output stream:&nbsp; 2918<br />err:module:attach_process_dlls &quot;opengl32.dll&quot; failed to initialize, aborting<br />err:module:LdrInitializeThunk Main exe initialization for L&quot;Z:\\media\\WoW\\World of Warcraft\\Wow.exe&quot; failed, status c0000005</div></p><p>Далее находится еще один вариант: удалить ~/.wine и сконфигурировать заново. Получаем:<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">osanve@osanve-debian:~$ winecfg<br />wine: created the configuration directory &#039;/home/osanve/.wine&#039;<br />Could not load Mozilla. HTML rendering will be disabled.<br />X Error of failed request:&nbsp; BadLength (poly request too large or internal Xlib length error)<br />&nbsp; Major opcode of failed request:&nbsp; 65 (X_PolyLine)<br />&nbsp; Serial number of failed request:&nbsp; 2879<br />&nbsp; Current serial number in output stream:&nbsp; 2890<br />osanve@osanve-debian:~$ wine /media/WoW/World\ of\ Warcraft/Wow.exe<br />err:module:attach_process_dlls &quot;opengl32.dll&quot; failed to initialize, aborting<br />err:module:LdrInitializeThunk Main exe initialization for L&quot;Z:\\media\\WoW\\World of Warcraft\\Wow.exe&quot; failed, status c0000005<br />osanve@osanve-debian:~$ wine /media/WoW/World\ of\ Warcraft/Wow.exe -opengl<br />err:module:attach_process_dlls &quot;opengl32.dll&quot; failed to initialize, aborting<br />err:module:LdrInitializeThunk Main exe initialization for L&quot;Z:\\media\\WoW\\World of Warcraft\\Wow.exe&quot; failed, status c0000005</div></p><br /><br /><p>Что я делаю не так?</p><p>Заранее спасибо.</p>]]></description>
			<author><![CDATA[null@example.com (Osanve)]]></author>
			<pubDate>Mon, 01 Aug 2011 20:12:32 +0000</pubDate>
			<guid>https://linuxforum.ru/viewtopic.php?pid=199673#p199673</guid>
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			<title><![CDATA[Re: World of Warcraft: проблема запуска]]></title>
			<link>https://linuxforum.ru/viewtopic.php?pid=199602#p199602</link>
			<description><![CDATA[<p>Сейчас нашел еще один способ, но он также не помог: <a href="http://forum.ubuntu.ru/index.php?topic=115851.msg858717#msg858717">http://forum.ubuntu.ru/index.php?topic= … #msg858717</a><br />Реакция как на присутствие флага -opengl так и на его отсутствие такая же как и в ранее приведенных примерах.</p>]]></description>
			<author><![CDATA[null@example.com (Osanve)]]></author>
			<pubDate>Mon, 01 Aug 2011 16:57:10 +0000</pubDate>
			<guid>https://linuxforum.ru/viewtopic.php?pid=199602#p199602</guid>
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			<title><![CDATA[World of Warcraft: проблема запуска]]></title>
			<link>https://linuxforum.ru/viewtopic.php?pid=199594#p199594</link>
			<description><![CDATA[<p>Здравствуйте!</p><p>Помня о том, что в Ubuntu 10.10 WoW запускалась на стандартной конфигурации wine&#039;а сначала попробовал запустить ничего не изменяя.<br />С ключом -opengl:<br /></p><div class="fancy_spoiler_switcher"><div class="fancy_spoiler_switcher_header" data-lang-open="открыть спойлер" data-lang-close="скрыть спойлер"><strong>+</strong>&nbsp;открыть спойлер</div><div class="fancy_spoiler"><p><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">osanve@osanve-debian:~$ wine /media/WoW/World\ of\ Warcraft/Wow.exe -opengl<br />archive Data\ruRU\patch-ruRU.MPQ opened<br />archive Data\patch.MPQ opened<br />archive Data\patch-2.MPQ opened<br />archive Data\patch-3.MPQ opened<br />archive Data\ruRU\patch-ruRU-2.MPQ opened<br />archive Data\ruRU\patch-ruRU-3.MPQ opened<br />archive Data\expansion.MPQ opened<br />archive Data\lichking.MPQ opened<br />archive Data\common.MPQ opened<br />archive Data\common-2.MPQ opened<br />archive Data\ruRU\locale-ruRU.MPQ opened<br />archive Data\ruRU\speech-ruRU.MPQ opened<br />archive Data\ruRU\expansion-locale-ruRU.MPQ opened<br />archive Data\ruRU\lichking-locale-ruRU.MPQ opened<br />archive Data\ruRU\expansion-speech-ruRU.MPQ opened<br />archive Data\ruRU\lichking-speech-ruRU.MPQ opened<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3ee20,0x00000000), stub!<br />fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers<br />fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) &gt; combined_samplers<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3ecf0,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3f350,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3f464,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3f5fc,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3f5f8,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3f574,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3f564,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3f07c,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3f1b4,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3df60,0x00000000), stub!<br />fixme:win:EnumDisplayDevicesW ((null),0,0x1a3df88,0x00000000), stub!<br />fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB<br />fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT<br />fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB<br />fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT<br />fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB<br />fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT<br />fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB<br />fixme:reg:GetNativeSystemInfo (0x37405e64) using GetSystemInfo()<br />fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB<br />fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB<br />fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set<br />fixme:reg:GetNativeSystemInfo (0x33fdfc) using GetSystemInfo()</div></p></div></div><p>и без этого ключа (игра запускается с черным экраном и виден только курсор):<br /></p><div class="fancy_spoiler_switcher"><div class="fancy_spoiler_switcher_header" data-lang-open="открыть спойлер" data-lang-close="скрыть спойлер"><strong>+</strong>&nbsp;открыть спойлер</div><div class="fancy_spoiler"><p>Представлено только то, что сохранилось в консоли. Остальное улетело.<br /><div class="termtitle" style="font-family: sans-serif; position:relative; height:auto; width:auto; background:#3A4061; color:#FFFFFF; padding: 1px;"><b> Консоль:</b></div>
<div class="termcont" style="font-family: Terminus; position:relative; height:auto; width:auto; overflow-x:scroll; white-space: nowrap ; overflow-y:auto;background:#000000; color:#4EF44E; line-height:1.2; padding: 3px; font-size: 1rem; max-height: 60vh">fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:d3d_shader:shader_glsl_select &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 3315<br />fixme:d3d_shader:shader_glsl_load_constants &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ ../../../dlls/wined3d/glsl_shader.c / 410<br />fixme:imm:ImmAssociateContextEx (0x30024, (nil), 16): stub</div></p></div></div><p>Пробовал реализовать на практике следующую инструкцию: <a href="http://linuxforum.ru/viewtopic.php?id=599">http://linuxforum.ru/viewtopic.php?id=599</a> - результат тот же, что и при запуске с ключом -opengl.</p><p>Также пытался сделать так, как описывается здесь: <a href="http://linuxforum.ru/viewtopic.php?id=13994">http://linuxforum.ru/viewtopic.php?id=13994</a> - результат аналогичный.</p><p>При запуске с помощью OpenGL вываливается следующее:<br /></p><div class="fancy_spoiler_switcher"><div class="fancy_spoiler_switcher_header" data-lang-open="открыть спойлер" data-lang-close="скрыть спойлер"><strong>+</strong>&nbsp;открыть спойлер</div><div class="fancy_spoiler"><p><span class="postimg"><img src="http://share.osanve.ru/OpenGL.png" alt="http://share.osanve.ru/OpenGL.png" /></span></p></div></div><p>В чем может быть проблема?</p><p>Заранее спасибо.</p><p>P.S. Окно WoW, которое видно на скрине, после закрытия обоих окон с ошибками тоже закрывается.</p><p>P.S.S. Данный мануал: <a href="http://mmocenter.ru/articles/105">http://mmocenter.ru/articles/105</a> тоже ничем не помог.</p>]]></description>
			<author><![CDATA[null@example.com (Osanve)]]></author>
			<pubDate>Mon, 01 Aug 2011 16:02:01 +0000</pubDate>
			<guid>https://linuxforum.ru/viewtopic.php?pid=199594#p199594</guid>
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