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	<title type="html"><![CDATA[Linux Forum &mdash; не работает Stunt Rally]]></title>
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	<updated>2013-08-29T17:44:21Z</updated>
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	<id>https://linuxforum.ru/viewtopic.php?id=29968</id>
		<entry>
			<title type="html"><![CDATA[Re: не работает Stunt Rally]]></title>
			<link rel="alternate" href="https://linuxforum.ru/viewtopic.php?pid=360962#p360962" />
			<content type="html"><![CDATA[<p>Это больше похоже на баг.<br />Попробой поискать, не сообщал ли кто уже.</p>]]></content>
			<author>
				<name><![CDATA[SkaarjZR]]></name>
				<uri>https://linuxforum.ru/profile.php?id=6439</uri>
			</author>
			<updated>2013-08-29T17:44:21Z</updated>
			<id>https://linuxforum.ru/viewtopic.php?pid=360962#p360962</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[не работает Stunt Rally]]></title>
			<link rel="alternate" href="https://linuxforum.ru/viewtopic.php?pid=360863#p360863" />
			<content type="html"><![CDATA[<p>меню игры запускается, а вот сама игра нет.<br />грешу на отсутствие библиотек OGRE<br />openSUSE 12.3<br />Вот лог:<br /></p><div class="fancy_spoiler_switcher"><div class="fancy_spoiler_switcher_header" data-lang-open="открыть спойлер" data-lang-close="скрыть спойлер"><strong>+</strong>&nbsp;открыть спойлер</div><div class="fancy_spoiler"><p>roman@linux-ytgb:~&gt; /home/roman/Desktop/StuntRally/StuntRally/stuntrally<br />INFO: --- Directories: ---<br />&nbsp; &nbsp; &nbsp; Ogre plugin:&nbsp; /home/roman/Desktop/StuntRally/StuntRally/lib/32<br />&nbsp; &nbsp; &nbsp; Data:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/home/roman/Desktop/StuntRally/StuntRally/data<br />&nbsp; &nbsp; &nbsp; User cfg,log: /home/roman/.config/stuntrally<br />&nbsp; &nbsp; &nbsp; User data:&nbsp; &nbsp; /home/roman/.local/data<br />&nbsp; &nbsp; &nbsp; Cache:&nbsp; &nbsp; &nbsp; &nbsp; /home/roman/.cache/stuntrally<br />&nbsp; &nbsp; &nbsp; Starting VDrift-Ogre: 2010-05-01, O/S: Unix-like<br />INFO: Sound initialization information:<br />INFO: Obtained audio device:<br />&nbsp; &nbsp; &nbsp; Frequency: 44100<br />&nbsp; &nbsp; &nbsp; Format: 32784<br />&nbsp; &nbsp; &nbsp; Bits per sample: 16<br />&nbsp; &nbsp; &nbsp; Channels: 2<br />&nbsp; &nbsp; &nbsp; Silence: 0<br />&nbsp; &nbsp; &nbsp; Samples: 1024<br />&nbsp; &nbsp; &nbsp; Size: 4096<br />&nbsp; &nbsp; &nbsp; Sound initialization successful<br />INFO: ::: Time Sounds: 272 ms<br />ERROR: force feedback: can not open /dev/input/event0 (Permission denied) [/home/ubuntu/stuntrally/source/vdrift/forcefeedback.cpp:48]<br />Creating resource group General<br />Creating resource group Internal<br />Creating resource group Autodetect<br />SceneManagerFactory for type &#039;DefaultSceneManager&#039; registered.<br />Registering ResourceManager for type Material<br />Registering ResourceManager for type Mesh<br />Registering ResourceManager for type Skeleton<br />MovableObjectFactory for type &#039;ParticleSystem&#039; registered.<br />OverlayElementFactory for type Panel registered.<br />OverlayElementFactory for type BorderPanel registered.<br />OverlayElementFactory for type TextArea registered.<br />Registering ResourceManager for type Font<br />ArchiveFactory for archive type FileSystem registered.<br />ArchiveFactory for archive type Zip registered.<br />ArchiveFactory for archive type EmbeddedZip registered.<br />DDS codec registering<br />FreeImage version: 3.15.1<br />This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See <a href="http://freeimage.sourceforge.net">http://freeimage.sourceforge.net</a> for details<br />Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti<br />Registering ResourceManager for type HighLevelGpuProgram<br />Registering ResourceManager for type Compositor<br />MovableObjectFactory for type &#039;Entity&#039; registered.<br />MovableObjectFactory for type &#039;Light&#039; registered.<br />MovableObjectFactory for type &#039;BillboardSet&#039; registered.<br />MovableObjectFactory for type &#039;ManualObject&#039; registered.<br />MovableObjectFactory for type &#039;BillboardChain&#039; registered.<br />MovableObjectFactory for type &#039;RibbonTrail&#039; registered.<br />*-*-* OGRE Initialising<br />*-*-* Version 1.8.0 (Byatis)<br />*** start setup ***<br />Loading library /home/roman/Desktop/StuntRally/StuntRally/lib/32/RenderSystem_GL<br />Installing plugin: GL RenderSystem<br />OpenGL Rendering Subsystem created.<br />Plugin successfully installed<br />Loading library /home/roman/Desktop/StuntRally/StuntRally/lib/32/Plugin_ParticleFX<br />Installing plugin: ParticleFX<br />Particle Emitter Type &#039;Point&#039; registered<br />Particle Emitter Type &#039;Box&#039; registered<br />Particle Emitter Type &#039;Ellipsoid&#039; registered<br />Particle Emitter Type &#039;Cylinder&#039; registered<br />Particle Emitter Type &#039;Ring&#039; registered<br />Particle Emitter Type &#039;HollowEllipsoid&#039; registered<br />Particle Affector Type &#039;LinearForce&#039; registered<br />Particle Affector Type &#039;ColourFader&#039; registered<br />Particle Affector Type &#039;ColourFader2&#039; registered<br />Particle Affector Type &#039;ColourImage&#039; registered<br />Particle Affector Type &#039;ColourInterpolator&#039; registered<br />Particle Affector Type &#039;Scaler&#039; registered<br />Particle Affector Type &#039;Rotator&#039; registered<br />Particle Affector Type &#039;DirectionRandomiser&#039; registered<br />Particle Affector Type &#039;DeflectorPlane&#039; registered<br />Plugin successfully installed<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/RTShaderLib&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Creating resource group ShaderGeneratorResourceGroup<br />Added resource location &#039;/home/roman/.cache/stuntrally/_shaders/&#039; of type &#039;FileSystem&#039; to resource group &#039;ShaderGeneratorResourceGroup&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/fonts&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/gui&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/hud&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/materials2&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/road&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/grass&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/skies&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/terrain&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/terrain2&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/trees-old&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/trees&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/trees2&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/particles&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/objects&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/tracks/_previews&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/cars/_previews&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />Creating resource group Loading<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/loading&#039; of type &#039;FileSystem&#039; to resource group &#039;Loading&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/hud/Loading.zip&#039; of type &#039;Zip&#039; to resource group &#039;Loading&#039;<br />CPU Identifier &amp; Features<br />-------------------------<br /> *&nbsp; &nbsp;CPU ID: GenuineIntel: Intel(R) Celeron(R) M CPU&nbsp; &nbsp; &nbsp; &nbsp; 430&nbsp; @ 1.73GHz<br /> *&nbsp; &nbsp; &nbsp; SSE: yes<br /> *&nbsp; &nbsp; &nbsp;SSE2: yes<br /> *&nbsp; &nbsp; &nbsp;SSE3: yes<br /> *&nbsp; &nbsp; &nbsp; MMX: yes<br /> *&nbsp; &nbsp;MMXEXT: yes<br /> *&nbsp; &nbsp; 3DNOW: no<br /> * 3DNOWEXT: no<br /> *&nbsp; &nbsp; &nbsp;CMOV: yes<br /> *&nbsp; &nbsp; &nbsp; TSC: yes<br /> *&nbsp; &nbsp; &nbsp; FPU: yes<br /> *&nbsp; &nbsp; &nbsp; PRO: yes<br /> *&nbsp; &nbsp; &nbsp; &nbsp;HT: no<br />-------------------------<br />******************************<br />*** Starting GLX Subsystem ***<br />******************************<br />Registering ResourceManager for type Texture<br />GLRenderSystem::_createRenderWindow &quot;Stunt Rally&quot;, 1024x768 windowed&nbsp; miscParams: FSAA=0 externalWindowHandle=73400322 title=Stunt Rally vsync=false <br />GLXWindow::create: The externalWindowHandle parameter is deprecated.<br />Use the parentWindowHandle or currentGLContext parameter instead.<br />GLXWindow::create used FBConfigID = 189<br />GL_VERSION = 2.1 Mesa 9.0.2<br />GL_VENDOR = X.Org R300 Project<br />GL_RENDERER = Gallium 0.4 on ATI RC410<br />GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata <br />Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event <br />***************************<br />*** GL Renderer Started ***<br />***************************<br />Registering ResourceManager for type GpuProgram<br />GLSL support detected<br />GL: Using GL_EXT_framebuffer_object for rendering to textures (best)<br />FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 <br />[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB <br />RenderSystem capabilities<br />-------------------------<br />RenderSystem Name: OpenGL Rendering Subsystem<br />GPU Vendor: unknown<br />Device Name: Gallium 0.4 on ATI RC410<br />Driver Version: 2.1.0.0<br /> * Fixed function pipeline: yes<br /> * Hardware generation of mipmaps: yes<br /> * Texture blending: yes<br /> * Anisotropic texture filtering: yes<br /> * Dot product texture operation: yes<br /> * Cube mapping: yes<br /> * Hardware stencil buffer: yes<br />&nbsp; &nbsp;- Stencil depth: 8<br />&nbsp; &nbsp;- Two sided stencil support: yes<br />&nbsp; &nbsp;- Wrap stencil values: yes<br /> * Hardware vertex / index buffers: yes<br /> * Vertex programs: yes<br /> * Number of floating-point constants for vertex programs: 4096<br /> * Number of integer constants for vertex programs: 0<br /> * Number of boolean constants for vertex programs: 0<br /> * Fragment programs: yes<br /> * Number of floating-point constants for fragment programs: 64<br /> * Number of integer constants for fragment programs: 0<br /> * Number of boolean constants for fragment programs: 0<br /> * Geometry programs: no<br /> * Number of floating-point constants for geometry programs: 0<br /> * Number of integer constants for geometry programs: 0<br /> * Number of boolean constants for geometry programs: 0<br /> * Supported Shader Profiles: arbfp1 arbvp1 glsl<br /> * Texture Compression: yes<br />&nbsp; &nbsp;- DXT: no<br />&nbsp; &nbsp;- VTC: no<br />&nbsp; &nbsp;- PVRTC: no<br /> * Scissor Rectangle: yes<br /> * Hardware Occlusion Query: yes<br /> * User clip planes: yes<br /> * VET_UBYTE4 vertex element type: yes<br /> * Infinite far plane projection: yes<br /> * Hardware render-to-texture: yes<br /> * Floating point textures: yes<br /> * Non-power-of-two textures: yes<br /> * Volume textures: yes<br /> * Multiple Render Targets: 4<br />&nbsp; &nbsp;- With different bit depths: yes<br /> * Point Sprites: yes<br /> * Extended point parameters: yes<br /> * Max Point Size: 2560<br /> * Vertex texture fetch: no<br /> * Number of world matrices: 0<br /> * Number of texture units: 16<br /> * Stencil buffer depth: 8<br /> * Number of vertex blend matrices: 0<br /> * Render to Vertex Buffer : no<br /> * GL 1.5 without VBO workaround: no<br /> * Frame Buffer objects: yes<br /> * Frame Buffer objects (ARB extension): no<br /> * Frame Buffer objects (ATI extension): no<br /> * PBuffer support: yes<br /> * GL 1.5 without HW-occlusion workaround: no<br /> * Separate shader objects: no<br />DefaultWorkQueue(&#039;Root&#039;) initialising on thread 0x8a5bf70.<br />Particle Renderer Type &#039;billboard&#039; registered<br />DefaultWorkQueue(&#039;Root&#039;)::WorkerFunc - thread 0x8ac9038 starting.<br />Texture: stuntrally.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.<br />-- Screen Align<br />:::: Time setup vp: 797 ms<br />* Initialise: RenderManager<br />RenderManager successfully initialized<br />* Initialise: DataManager<br />DataManager successfully initialized<br />* Initialise: Gui<br />* MyGUI version 3.2.0<br />* Initialise: ResourceManager<br />ResourceManager successfully initialized<br />* Initialise: LayerManager<br />LayerManager successfully initialized<br />* Initialise: WidgetManager<br />WidgetManager successfully initialized<br />* Initialise: InputManager<br />InputManager successfully initialized<br />* Initialise: SubWidgetManager<br />SubWidgetManager successfully initialized<br />* Initialise: SkinManager<br />SkinManager successfully initialized<br />* Initialise: FontManager<br />FontManager successfully initialized<br />* Initialise: ControllerManager<br />ControllerManager successfully initialized<br />* Initialise: PointerManager<br />PointerManager successfully initialized<br />* Initialise: ClipboardManager<br />ClipboardManager successfully initialized<br />* Initialise: LayoutManager<br />LayoutManager successfully initialized<br />* Initialise: DynLibManager<br />DynLibManager successfully initialized<br />* Initialise: PluginManager<br />PluginManager successfully initialized<br />* Initialise: LanguageManager<br />LanguageManager successfully initialized<br />* Initialise: FactoryManager<br />FactoryManager successfully initialized<br />* Initialise: ToolTipManager<br />ToolTipManager successfully initialized<br />Gui successfully initialized<br />Load ini file &#039;core_font.xml&#039;<br />ResourceTrueTypeFont: Property &#039;SpaceWidth&#039; in font &#039;font.17&#039; is deprecated; remove it to use automatic calculation.<br />ResourceTrueTypeFont: Property &#039;CursorWidth&#039; in font &#039;font.17&#039; is deprecated; value ignored.<br />ResourceTrueTypeFont: Property &#039;Distance&#039; in font &#039;font.17&#039; is deprecated; value ignored.<br />ResourceTrueTypeFont: Font &#039;font.17&#039; using texture size 256 x 256.<br />ResourceTrueTypeFont: Font &#039;font.17&#039; using real height 20 pixels.<br />ResourceTrueTypeFont: Property &#039;SpaceWidth&#039; in font &#039;font.19&#039; is deprecated; remove it to use automatic calculation.<br />ResourceTrueTypeFont: Property &#039;CursorWidth&#039; in font &#039;font.19&#039; is deprecated; value ignored.<br />ResourceTrueTypeFont: Property &#039;Distance&#039; in font &#039;font.19&#039; is deprecated; value ignored.<br />ResourceTrueTypeFont: Font &#039;font.19&#039; using texture size 256 x 256.<br />ResourceTrueTypeFont: Font &#039;font.19&#039; using real height 23 pixels.<br />ResourceTrueTypeFont: Property &#039;SpaceWidth&#039; in font &#039;font.20&#039; is deprecated; remove it to use automatic calculation.<br />ResourceTrueTypeFont: Property &#039;CursorWidth&#039; in font &#039;font.20&#039; is deprecated; value ignored.<br />ResourceTrueTypeFont: Property &#039;Distance&#039; in font &#039;font.20&#039; is deprecated; value ignored.<br />ResourceTrueTypeFont: Font &#039;font.20&#039; using texture size 256 x 256.<br />ResourceTrueTypeFont: Font &#039;font.20&#039; using real height 25 pixels.<br />ResourceTrueTypeFont: Property &#039;SpaceWidth&#039; in font &#039;font.24&#039; is deprecated; remove it to use automatic calculation.<br />ResourceTrueTypeFont: Property &#039;CursorWidth&#039; in font &#039;font.24&#039; is deprecated; value ignored.<br />ResourceTrueTypeFont: Property &#039;Distance&#039; in font &#039;font.24&#039; is deprecated; value ignored.<br />ResourceTrueTypeFont: Font &#039;font.24&#039; using texture size 64 x 128.<br />ResourceTrueTypeFont: Font &#039;font.24&#039; using real height 27 pixels.<br />Texture: Digital_41.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.<br />Load ini file &#039;core_images.xml&#039;<br />Load ini file &#039;core_commonskins.xml&#039;<br />Load ini file &#039;core_blackbluetheme.xml&#039;<br />Load ini file &#039;core_blackblueimages.xml&#039;<br />Load ini file &#039;core_blackblueskins.xml&#039;<br />Texture: core_blackblueskins.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) Internal format is PF_A8R8G8B8,512x256x1.<br />Load ini file &#039;core_blackbluetemplates.xml&#039;<br />Load ini file &#039;core_pointers.xml&#039;<br />Load ini file &#039;core_layers.xml&#039;<br />Load ini file &#039;core_language.xml&#039;<br />Load ini file &#039;core_settings.xml&#039;<br />Texture: core_pointer.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.<br />Load ini file &#039;MessageBoxLanguage.xml&#039;<br />Load ini file &#039;MessageBoxIcons.xml&#039;<br />:::: Time setup gui: 537 ms<br />Initialising resource group Loading<br />Parsing scripts for resource group Loading<br />Parsing script OgreCore.material<br />Parsing script Vera.fontdef<br />Parsing script OgreLoadingPanel.overlay<br />Texture: Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.<br />Finished parsing scripts for resource group Loading<br />Creating resources for group Loading<br />All done<br />Parsing scripts for resource group Autodetect<br />Texture: loading4.jpg: Loading 1 faces(PF_R8G8B8,1912x1080x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1912x1080x1.<br />Font Vera using texture size 2048x1024<br />Info: Freetype returned null for character 32 in font Vera<br />Info: Freetype returned null for character 160 in font Vera<br />Texture: VeraTexture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) Internal format is PF_BYTE_LA,2048x1024x1.<br />Finished parsing scripts for resource group Autodetect<br />Creating resources for group Autodetect<br />All done<br />Parsing scripts for resource group General<br />Parsing script StdQuad_vp.program<br />Parsing script StdQuad_fp.program<br />Parsing script Focus.material<br />Parsing script Hud.material<br />Parsing script rnd.material<br />Parsing script pssm.material<br />Parsing script weather.particle<br />Parsing script fluids.particle<br />Parsing script car.particle<br />Parsing script tires.particle<br />Parsing script console.fontdef<br />Parsing script Digital_41.fontdef<br />Parsing script Vera.fontdef<br />Parsing script Hud.overlay<br />Texture: border_rect.png: Loading 1 faces(PF_A8R8G8B8,32x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x16x1.<br />Texture: opp_rect.png: Loading 1 faces(PF_A8R8G8B8,32x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x16x1.<br />Parsing script CarDbg.overlay<br />Parsing script Editor.overlay<br />Texture: menu.png: Loading 1 faces(PF_R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x16x1.<br />Parsing script Camera.overlay<br />Parsing script FpsDbg.overlay<br />Finished parsing scripts for resource group General<br />Creating resources for group General<br />All done<br />Parsing scripts for resource group Internal<br />Finished parsing scripts for resource group Internal<br />Creating resources for group Internal<br />All done<br />Parsing scripts for resource group ShaderGeneratorResourceGroup<br />Finished parsing scripts for resource group ShaderGeneratorResourceGroup<br />Creating resources for group ShaderGeneratorResourceGroup<br />All done<br />:::: Time resources: 1765 ms<br />*** createFrameListener ***<br />-- Screen Align<br />:::: Time createFrameListener: 123 ms<br />*** createScene ***<br />**** Loaded Championships: 43<br />**** Loaded Challenges: 1<br />Total tracks: 127, total time: 3:23 h:m<br />**** Loaded fluids.xml: 22<br />**** Loaded Vegetation objects: 58<br />**** ReplayFrame size: 392<br />**** ReplayHeader size: 620<br />::: Time load xmls:&nbsp; 78 ms<br />Texture: background.jpg: Loading 1 faces(PF_R8G8B8,1912x1080x1) Internal format is PF_X8R8G8B8,1912x1080x1.<br />Texture: gui_icons.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: track_icons.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.<br />Texture: hue_bar.png: Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1.<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Texture: white.png: Loading 1 faces(PF_R8G8B8,4x4x1) Internal format is PF_X8R8G8B8,4x4x1.<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;ReadOnly&#039; not found [Game.layout]<br />Widget property &#039;MultiLine&#039; not found [Game.layout]<br />Widget property &#039;WordWrap&#039; not found [Game.layout]<br />Texture: ico_champ.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) Internal format is PF_A8R8G8B8,1024x256x1.<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Texture: en_de.png: Loading 1 faces(PF_R8G8B8,128x32x1) Internal format is PF_X8R8G8B8,128x32x1.<br />Texture: stuntrally-logo.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) Internal format is PF_A8R8G8B8,1024x256x1.<br />Texture: _ch-logo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.<br />Texture: vdrift-logo.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) Internal format is PF_A8R8G8B8,512x128x1.<br />Texture: ogre-logo.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Widget property &#039;VerticalAlignment&#039; not found [Game.layout]<br />Texture: input_bar.png: Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1.<br />Texture: ES.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.<br />Creating resource group TrkPrv0<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/tracks/I6-Flooded/preview/&#039; of type &#039;FileSystem&#039; to resource group &#039;TrkPrv0&#039;<br />Unloading resource group TrkPrv0<br />Finished unloading resource group TrkPrv0<br />Initialising resource group TrkPrv0<br />Texture: /home/roman/Desktop/StuntRally/StuntRally/data/tracks/I6-Flooded/preview/view.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.<br />Texture &#039;view.jpg&#039; not found<br />Texture: /home/roman/Desktop/StuntRally/StuntRally/data/tracks/I6-Flooded/preview/terrain.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.<br />Texture &#039;terrain.jpg&#039; not found<br />Texture: /home/roman/Desktop/StuntRally/StuntRally/data/tracks/I6-Flooded/preview/road.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture &#039;road.png&#039; not found<br />Removed resource location /home/roman/Desktop/StuntRally/StuntRally/data/tracks/I6-Flooded/preview/<br />::: Time Init Gui: 1325 ms<br />:::: Time createScene: 1404 ms<br />*** recreateCompositor ***<br />*** end setup ***<br />:::: Time post, mat factory: 131 ms<br />:::: Time setup total: 4760 ms<br />-- Screen Align<br />-- Screen Align<br />-- Screen Align<br />Font Console using texture size 512x256<br />Info: Freetype returned null for character 160 in font Console<br />Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.<br />|| Starting champ: 0<br />Initialising resource group Loading<br />Texture: loading11.jpg: Loading 1 faces(PF_R8G8B8,1912x1080x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1912x1080x1.<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/tracks/J3-Rocky/objects&#039; of type &#039;FileSystem&#039; to resource group &#039;General&#039;<br />-- Screen Align<br />INFO: Carsim: easy. Loaded: 3 tires, 27 surfaces, 1=1 suspensions.<br />INFO: Loading track from path: /home/roman/Desktop/StuntRally/StuntRally/data/tracks/J3-Rocky<br />INFO: Track timing sectors: 2<br />INFO: Track loaded: 0 models, 0 textures, <br />INFO: Collision objects: 0<br />ERROR: Couldn&#039;t get parameter &quot;tire-both.width-trail&quot; from file &quot;/home/roman/Desktop/StuntRally/StuntRally/data/carsim/easy/cars/ES.car&quot;<br />ERROR: Couldn&#039;t get parameter &quot;tire-both.width-trail&quot; from file &quot;/home/roman/Desktop/StuntRally/StuntRally/data/carsim/easy/cars/ES.car&quot;<br />:::: Time car dynamics load:&nbsp; &nbsp;1 ms<br />INFO: Car loaded: ES<br />ERROR: Couldn&#039;t get parameter &quot;tire-both.width-trail&quot; from file &quot;/home/roman/Desktop/StuntRally/StuntRally/data/carsim/easy/cars/ES.car&quot;<br />ERROR: Couldn&#039;t get parameter &quot;tire-both.width-trail&quot; from file &quot;/home/roman/Desktop/StuntRally/StuntRally/data/carsim/easy/cars/ES.car&quot;<br />&gt;- Load trk ghost --&nbsp; file: /home/roman/Desktop/StuntRally/StuntRally/data/ghosts/J3-Rocky.gho<br />&gt;- Load trk ghost&nbsp; BAD frame time&nbsp; id:1419&nbsp; t-1:51.91463 &gt; t:0.00000<br />&gt;- Load trk ghost&nbsp; &nbsp;first: 0.03659&nbsp; time: 51.91&nbsp; frames: 1419<br />::: Time Load trk ghost:&nbsp; 25 ms<br />ERROR: Couldn&#039;t get parameter &quot;tire-both.width-trail&quot; from file &quot;/home/roman/Desktop/StuntRally/StuntRally/data/carsim/easy/cars/ES.car&quot;<br />ERROR: Couldn&#039;t get parameter &quot;tire-both.width-trail&quot; from file &quot;/home/roman/Desktop/StuntRally/StuntRally/data/carsim/easy/cars/ES.car&quot;<br />Mesh: Loading arrow.mesh.<br />WARNING: arrow.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.<br />Creating resource group Car0<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/cars/ES&#039; of type &#039;FileSystem&#039; to resource group &#039;Car0&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/cars/ES/textures&#039; of type &#039;FileSystem&#039; to resource group &#039;Car0&#039;<br />Mesh: Loading check.mesh.<br />WARNING: check.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.<br />Mesh: Loading ES_body.mesh.<br />WARNING: ES_body.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.<br />Can&#039;t assign material body_realtime to SubEntity of Car0 because this Material does not exist. Have you forgotten to define it in a .material script?<br />MESH info:&nbsp; ES_body.mesh&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;sub: 1&nbsp; tri: 19.0k<br />Mesh: Loading ES_interior.mesh.<br />MESH info:&nbsp; ES_interior.mesh&nbsp; &nbsp; &nbsp;sub: 1&nbsp; tri: 38.0k<br />Mesh: Loading ES_glass.mesh.<br />MESH info:&nbsp; ES_glass.mesh&nbsp; &nbsp; &nbsp; &nbsp; sub: 1&nbsp; tri:&nbsp; 1.0k<br />Mesh: Loading ES_wheel.mesh.<br />MESH info:&nbsp; ES_wheel.mesh&nbsp; &nbsp; &nbsp; &nbsp; sub: 1&nbsp; tri:&nbsp; 4.1k<br />Mesh: Loading ES_brake.mesh.<br />MESH info:&nbsp; ES_brake.mesh&nbsp; &nbsp; &nbsp; &nbsp; sub: 1&nbsp; tri:&nbsp; 3.1k<br />MESH info:&nbsp; ES&nbsp; &nbsp;ALL sub: 11&nbsp; tri: 86.9k<br />Initialising resource group Car0<br />Parsing scripts for resource group Car0<br />Finished parsing scripts for resource group Car0<br />Creating resources for group Car0<br />All done<br />Loading resource group &#039;Car0&#039; - Resources: 1 World Geometry: 1<br />Texture: ES_body00_brake.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: ES_body00_add.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Finished loading resource group Car0<br />Creating resource group Car1<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/cars/ES&#039; of type &#039;FileSystem&#039; to resource group &#039;Car1&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/cars/ES/textures&#039; of type &#039;FileSystem&#039; to resource group &#039;Car1&#039;<br />Can&#039;t assign material body_realtime to SubEntity of Car1 because this Material does not exist. Have you forgotten to define it in a .material script?<br />Initialising resource group Car1<br />Parsing scripts for resource group Car1<br />Finished parsing scripts for resource group Car1<br />Creating resources for group Car1<br />All done<br />Loading resource group &#039;Car1&#039; - Resources: 1 World Geometry: 1<br />Texture: ES_body00_brake.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: ES_body00_add.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Finished loading resource group Car1<br />Creating resource group Car1Z<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/cars/ES&#039; of type &#039;FileSystem&#039; to resource group &#039;Car1Z&#039;<br />Added resource location &#039;/home/roman/Desktop/StuntRally/StuntRally/data/cars/ES/textures&#039; of type &#039;FileSystem&#039; to resource group &#039;Car1Z&#039;<br />Can&#039;t assign material body_realtime to SubEntity of Car1Z because this Material does not exist. Have you forgotten to define it in a .material script?<br />Initialising resource group Car1Z<br />Parsing scripts for resource group Car1Z<br />Finished parsing scripts for resource group Car1Z<br />Creating resources for group Car1Z<br />All done<br />Loading resource group &#039;Car1Z&#039; - Resources: 1 World Geometry: 1<br />Texture: ES_body00_brake.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: ES_body00_add.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Finished loading resource group Car1Z<br />::: Time Hmap: 122 ms<br />Terrain size: 513&nbsp; err:5.00&nbsp; batch: 65 129 /129<br />Terrain created; size=513 minBatch=65 maxBatch=129 treeDepth=3 lodLevels=4 leafLods=2<br />Texture: jungle_rocky.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.<br />Texture: jungle_mntn2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: jungle_rocky_nh.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.<br />Texture: flat_n.png: Loading 1 faces(PF_R8G8B8,8x8x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.<br />GLSL compiled: <br />GLSL compiled: <br />Vertex Program:terrain_vertex_2492512657 Fragment Program:terrain_fragment_2492512657 GLSL link result : <br />::: Time Blendmap: 707 ms<br />::: Time Terrain: 1956 ms<br />::: Time Shadows:&nbsp; 51 ms<br />Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.<br />GLSL compiled: <br />GLSL compiled: <br />Vertex Program:terrain_vertex_4095282747 Fragment Program:terrain_fragment_4095282747 GLSL link result : <br />Texture: ES_glass.png: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 2 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.<br />Texture: ES_interior.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: ES_interior_normal.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.<br />Texture: ES_body00_red.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: ES_normal.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: ES_refl.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: ES_spec.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: ES_wheel.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: ES_wheel_normal.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.<br />Texture: ES_wheel_spec.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.<br />Texture: trail.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.<br />::: Time Road Rebuild: 438 ms<br />An exception has occured: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture sky_photo6.jpg face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at /build/buildd/ogre-1.8-1.8.0/RenderSystems/GL/src/OgreGLTexture.cpp (line 420)<br />INFO: Exiting<br />Error prior to using GLSL Program Object : invalid value<br />* Shutdown: Gui<br />* Shutdown: PointerManager<br />PointerManager successfully shutdown<br />* Shutdown: InputManager<br />InputManager successfully shutdown<br />* Shutdown: SkinManager<br />SkinManager successfully shutdown<br />* Shutdown: SubWidgetManager<br />SubWidgetManager successfully shutdown<br />* Shutdown: LayerManager<br />destroy layer &#039;Wallpaper&#039;<br />destroy layer &#039;Back&#039;<br />destroy layer &#039;Overlapped&#039;<br />destroy layer &#039;Middle&#039;<br />destroy layer &#039;Modal&#039;<br />destroy layer &#039;Main&#039;<br />destroy layer &#039;Popup&#039;<br />destroy layer &#039;FadeMiddle&#039;<br />destroy layer &#039;Info&#039;<br />destroy layer &#039;ToolTip&#039;<br />destroy layer &#039;DragAndDrop&#039;<br />destroy layer &#039;FadeBusy&#039;<br />destroy layer &#039;Pointer&#039;<br />destroy layer &#039;Fade&#039;<br />destroy layer &#039;Statistic&#039;<br />LayerManager successfully shutdown<br />* Shutdown: FontManager<br />FontManager successfully shutdown<br />* Shutdown: ControllerManager<br />ControllerManager successfully shutdown<br />* Shutdown: ClipboardManager<br />ClipboardManager successfully shutdown<br />* Shutdown: LayoutManager<br />LayoutManager successfully shutdown<br />* Shutdown: PluginManager<br />PluginManager successfully shutdown<br />* Shutdown: DynLibManager<br />DynLibManager successfully shutdown<br />* Shutdown: LanguageManager<br />LanguageManager successfully shutdown<br />* Shutdown: ResourceManager<br />ResourceManager successfully shutdown<br />* Shutdown: FactoryManager<br />FactoryManager successfully shutdown<br />* Shutdown: ToolTipManager<br />ToolTipManager successfully shutdown<br />* Shutdown: WidgetManager<br />WidgetManager successfully shutdown<br />Gui successfully shutdown<br />* Shutdown: RenderManager<br />RenderManager successfully shutdown<br />* Shutdown: DataManager<br />DataManager successfully shutdown<br />DefaultWorkQueue(&#039;Root&#039;) shutting down on thread 0x8a5bf70.<br />DefaultWorkQueue(&#039;Root&#039;)::WorkerFunc - thread 0x8ac9038 stopped.<br />*-*-* OGRE Shutdown<br />Unregistering ResourceManager for type Compositor<br />Unregistering ResourceManager for type Font<br />Unregistering ResourceManager for type Skeleton<br />Unregistering ResourceManager for type Mesh<br />Unregistering ResourceManager for type HighLevelGpuProgram<br />Uninstalling plugin: ParticleFX<br />Plugin successfully uninstalled<br />Unloading library /home/roman/Desktop/StuntRally/StuntRally/lib/32/Plugin_ParticleFX<br />Uninstalling plugin: GL RenderSystem<br />Unregistering ResourceManager for type GpuProgram<br />******************************<br />*** Stopping GLX Subsystem ***<br />******************************<br />Unregistering ResourceManager for type Texture<br />Plugin successfully uninstalled<br />Unloading library /home/roman/Desktop/StuntRally/StuntRally/lib/32/RenderSystem_GL<br />Unregistering ResourceManager for type Material<br />roman@linux-ytgb:~&gt;</p></div></div>]]></content>
			<author>
				<name><![CDATA[DarGod]]></name>
				<uri>https://linuxforum.ru/profile.php?id=31488</uri>
			</author>
			<updated>2013-08-29T07:02:59Z</updated>
			<id>https://linuxforum.ru/viewtopic.php?pid=360863#p360863</id>
		</entry>
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