Кто нить запускал\играл?
Сначала у меня возникли проблемы с запуском инсталятора, установил в префикс vcrun6sp6 инсталятор заработал(оригинал). Теперь же игра вроде запускается, но не видно ничего, хотя звук идет из игры.
В чём может быть проблема?

iMac (mid 2011)
openSUSE 13.1 (Bottle) (x86_64)

Быть свободным — быть Гиком

2

Система какая?
Дрова  на видео стоят?
wine сами собирали? Если да с какими флагами?
Логи?
в консоли
wine и тут путь до exe

Ищу дополнительный заработок (удалёнка).
Пьянка без секса – признак алкоголизма.

1) Linux Mint 10 x64
2) Да, видеокарта GT240M, версия драйвера 260.19.06
3) Вайн устанавливал из репозиториев(v.1.2.1)
4)

+ открыть спойлер
elf@Aspire ~ $ wine /home/elf/.wine/DeadSpace/drive_c/Program\ Files/Dead\ Space/Dead\ Space.exe 
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
err:rpc:I_RpcGetBuffer no binding
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDebugFlags
fixme:win:EnumDisplayDevicesW ((null),0,0x230647c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x2305ffc,0x00000000), stub!
fixme:psapi:EnumPageFilesA (0x14bac20, 0x22e5a44) stub
fixme:psapi:EnumPageFilesA (0x14bac20, 0x22b0360) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x224c3f4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x224bf74,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x224bcb8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x224b838,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x224c3f8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x224bf78,0x00000000), stub!
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
err:rpc:I_RpcGetBuffer no binding
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDebugFlags
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:thread:SetThreadIdealProcessor (0x76c): stub
  AffinityMask = 1; Initial APIC = 0; Physical ID = 0, Core ID = 0,  SMT ID = 0
  AffinityMask = 2; Initial APIC = 1; Physical ID = 0, Core ID = 1,  SMT ID = 0
fixme:thread:SetThreadIdealProcessor (0x770): stub
fixme:thread:SetThreadIdealProcessor (0x784): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x231eac4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1515667794 (as fourcc: RAWZ) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1515667794) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1515474505 (as fourcc: INTZ) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1515474505) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the format lookup table
fixme:thread:SetThreadIdealProcessor (0x97c): stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc7cb0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc8000, 0, 0x231f1a0): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), kWorldToViewPortTfmLight): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), kWorldToViewPortTfmCharLight): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), kWorldToViewPortTfmLight3): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), LightMatrix): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), g_WorldEyePosition): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), matLightWVPTex): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), ZeroHalfTwoOne): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), fog_params): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), Model): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), View): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), Proj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), ModelView): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), ViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), InvModelView): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), ModelViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), Orientation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), Translation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), TranslationViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), g_BlendMatrices): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x187ac8)->((nil), vPosScaleTranslationVS): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldEyePosition): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_AmbientColor): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_tintColor): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), fog_color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), cGamma): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), View): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil),     ): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), gShadowDepthSampler1): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), gShadowDepthSampler2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), gShadowDepthTextureSize0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), gShadowDepthTextureSize1): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), gShadowDepthTextureSize2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_depthBias): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_DeferredLightingSampler): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), vPosScaleTranslation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[0].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[0].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[0].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[0].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[0].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[1].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[1].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[1].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[1].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[1].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[2].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[2].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[2].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[2].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[2].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[3].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[3].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[3].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[3].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), g_WorldLightParameters[3].property): stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc8300, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc8620, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc8d38, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc9170, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc8a30, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc97c8, 0, 0x231f1a0): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188450)->((nil), ColorTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x188d38)->((nil), AlphaTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x189710)->((nil), DepthTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18b720)->((nil), DepthTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18a160)->((nil), YUVTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18adc8)->((nil), YTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18adc8)->((nil), UTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18adc8)->((nil), VTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18adc8)->((nil), AlphaTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18adc8)->((nil), YUV_UVscale): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18c178)->((nil), YCoCgTexture): stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc59a0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc5cf0, 0, 0x231f1a0): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), kWorldToViewPortTfmLight): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), kWorldToViewPortTfmCharLight): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), kWorldToViewPortTfmLight3): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), LightMatrix): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), g_WorldEyePosition): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), matLightWVPTex): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), ZeroHalfTwoOne): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), fog_params): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), Model): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), View): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), Proj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), ModelView): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), ViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), InvModelView): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), ModelViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), Orientation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), Translation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), TranslationViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), g_BlendMatrices): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18caf0)->((nil), vPosScaleTranslationVS): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldEyePosition): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_AmbientColor): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_tintColor): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), fog_color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), cGamma): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), View): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil),     ): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), gShadowDepthSampler1): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), gShadowDepthSampler2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), gShadowDepthTextureSize0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), gShadowDepthTextureSize1): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), gShadowDepthTextureSize2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_depthBias): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_DeferredLightingSampler): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), vPosScaleTranslation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[0].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[0].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[0].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[0].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[0].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[1].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[1].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[1].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[1].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[1].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[2].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[2].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[2].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[2].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[2].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[3].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[3].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[3].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[3].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), g_WorldLightParameters[3].property): stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc5fc8, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc62c8, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc65f0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc69e8, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc6f30, 0, 0x231f1a0): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18d428)->((nil), ColorTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18dcc8)->((nil), AlphaTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18e5b8)->((nil), DepthTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18efc8)->((nil), YUVTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18fb20)->((nil), YTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18fb20)->((nil), UTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18fb20)->((nil), VTexture): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18fb20)->((nil), YUV_UVscale): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x18fb20)->((nil), YCoCgTexture): stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc7820, 0, 0x231f1a8): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc7af8, 0, 0x231f1a8): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), kWorldToViewPortTfmLight): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), kWorldToViewPortTfmCharLight): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), kWorldToViewPortTfmLight3): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), LightMatrix): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), g_WorldEyePosition): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), matLightWVPTex): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), ZeroHalfTwoOne): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), fog_params): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), Model): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), View): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), Proj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), ModelView): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), ViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), InvModelView): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), ModelViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), Orientation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), Translation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), TranslationViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), g_BlendMatrices): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x190ed0)->((nil), vPosScaleTranslationVS): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldEyePosition): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_AmbientColor): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_tintColor): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), fog_color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), cGamma): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), View): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil),     ): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), gShadowDepthSampler1): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), gShadowDepthSampler2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), gShadowDepthTextureSize0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), gShadowDepthTextureSize1): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), gShadowDepthTextureSize2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_depthBias): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_DeferredLightingSampler): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), vPosScaleTranslation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[0].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[0].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[0].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[0].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[0].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[1].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[1].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[1].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[1].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[1].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[2].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[2].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[2].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[2].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[2].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[3].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[3].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[3].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[3].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1916b8)->((nil), g_WorldLightParameters[3].property): stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc7820, 0, 0x231f1a8): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc7388, 0, 0x231f1a8): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc7668, 0, 0x231f1a8): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), kWorldToViewPortTfmLight): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), kWorldToViewPortTfmCharLight): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), kWorldToViewPortTfmLight3): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), LightMatrix): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), g_WorldEyePosition): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), matLightWVPTex): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), ZeroHalfTwoOne): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), fog_params): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), Model): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), View): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), Proj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), ModelView): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), ViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), InvModelView): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), ModelViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), Orientation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), Translation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), TranslationViewProj): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), g_BlendMatrices): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), vPosScaleTranslationVS): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldEyePosition): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_AmbientColor): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_tintColor): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), fog_color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), cGamma): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), View): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil),     ): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), gShadowDepthSampler1): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), gShadowDepthSampler2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), gShadowDepthTextureSize0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), gShadowDepthTextureSize1): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), gShadowDepthTextureSize2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_depthBias): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_DeferredLightingSampler): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), vPosScaleTranslation): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[0].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[0].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[0].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[0].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[0].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[1].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[1].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[1].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[1].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[1].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[2].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[2].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[2].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[2].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[2].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[3].type): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[3].position): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[3].color): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[3].direction): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1930f0)->((nil), g_WorldLightParameters[3].property): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0x1929b0)->((nil), FixedColor): stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xccdf50, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc9f70, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcce0e0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc9f70, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcce0e0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcca228, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xccb4b0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc9c30, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xccb938, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcc9c30, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xccad00, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcca4e0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xccaf20, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcca4e0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcce258, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcca4e0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcce788, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcca4e0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcced90, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcca4e0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcce4f0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcca4e0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xccb1b0, 0, 0x231f1a0): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0xcca4e0, 0, 0x231f1a0): semi-stub
...и там бла-бла-бла
iMac (mid 2011)
openSUSE 13.1 (Bottle) (x86_64)

Быть свободным — быть Гиком

4

Попробуй так
wget http://www.kegel.com/wine/winetricks
chmod +x winetricks
sudo mv winetricks /usr/bin
winetricks directx9

Ищу дополнительный заработок (удалёнка).
Пьянка без секса – признак алкоголизма.

Вот что я сделал.
1) winetricks directx9 - так как winetriks уже был скачан и перемещен в /usr/bin
ЗЫ. Все игры я устанавливаю в перфикс.
2) Значит я установил directx9 в основной вайн(сам не знаю зачем), до этого я устанавливал через winetricks d3dx10
3) установил в перфикс directx 9

env WINEPREFIX=/home/elf/.wine/DeadSpace/ winetricks directx9
Потом сконфигурировал как основной, так и префикс для DeadSpace
...Далее запустил игру, остался темный экран. Но после перезагрузки все заработало.
Прошу темку пока не закрывать. Вдруг ещё появится вопросы.

iMac (mid 2011)
openSUSE 13.1 (Bottle) (x86_64)

Быть свободным — быть Гиком

Работает железно, никаких глюков не наблюдается.
ЗЫ.
Это пожалуй самая простая игра для установки в linux =)

iMac (mid 2011)
openSUSE 13.1 (Bottle) (x86_64)

Быть свободным — быть Гиком