1 (28.03.2012 10:57:35 отредактировано Linuxxxoid)

Пробовал Wine 1.4, и под play on linux - Wine 1.3.34, wine 1,5 под.
Проблема - игра загружается бесконечно при старте.
Сначала еще плевалась на драйвера сейчас вроде этого нет.
Nvidia Palit 8800 GT Sonic, Driver 295, Ubuntu 12.04.


http://s019.radikal.ru/i626/1203/c0/9810899aca3b.jpg

artem@artem-System-Product-Name:~/.PlayOnLinux/wineprefix/SS3/drive_c/Games/R.G.Packers/Serious sam 3/Bin$ wine sam3.exe
INF:  GameEnv API: Steam
ERR:  Code guard was activated due to application malfunction. Please report.
fixme:thread:SetThreadIdealProcessor (0x13c): stub
INF:   
INF:   * Desktop settings...
INF:   Color depth: 32-bit
INF:   Desktop resolution: 1280 x 1024
INF:   Virtual screen: 1280 x 1024
INF:   Monitors attached: 1
fixme:win:EnumDisplayDevicesW ((null),0,0x32f208,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32edc0,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:d3dcompiler:D3DCompile data 0xf60298, data_size 265, filename "memory", defines (nil), include 0x32f870, entrypoint "main",
target "vs_3_0", sflags 0, eflags 0, shader 0x32fa80, error_messages 0x32fa84 stub!
fixme:d3dcompiler:D3DCompile data 0xf1dff8, data_size 978, filename "memory", defines (nil), include 0x32f870, entrypoint "main",
target "ps_3_0", sflags 0, eflags 0, shader 0x32fa80, error_messages 0x32fa84 stub!
fixme:d3dcompiler:D3DCompile data 0xf24e98, data_size 63, filename "memory", defines (nil), include 0x32f8bc, entrypoint "main",
target "ps_3_0", sflags 0, eflags 0, shader 0x32facc, error_messages 0x32fad0 stub!
WRN:   Couldn't create pixel shader for pretouching!
fixme:d3dcompiler:D3DCompile data 0xec9790, data_size 799, filename "memory", defines (nil), include 0x32f8bc, entrypoint "main",
target "vs_3_0", sflags 0, eflags 0, shader 0x32facc, error_messages 0x32fad0 stub!
WRN:   Couldn't create vertex shader for pretouching!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3dcompiler:D3DCompile data 0x1ac09a0, data_size 824, filename "memory", defines 0x2ab1910, include 0x32f4e4, entrypoint "main",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f6fc, error_messages 0x32f700 stub!
WRN:   Shader syntax error; "main": fixme:d3dcompiler:D3DCompile data 0x1ac09a0, data_size 605, filename "memory", defines 0x2ab1910, include 0x32f4e4, entrypoint "main",
target "ps_3_0", sflags 0x2, eflags 0, shader 0x32f6fc, error_messages 0x32f700 stub!
Shader syntax error; "main": 
INF:   
INF:   Gfx API: Direct3D
INF:   Resolution: 1280 x 1024
INF:   Vendor: nVidia (0x10DE)
INF:   Driver: nv4_disp.dll (0x0193)
INF:   Renderer: NVIDIA GeForce 8800 GTS
INF:   Version: 6.15.12.6658
INF:   Video memory size: 320 MB
INF:   Available for textures: 305 MB
INF:   Active GPU(s): 1
INF:   Driver version: 6658 (required: 28500)
WRN:   Display driver is too old, please update it ASAP!
ERR:   SfxAPI error: Failed to load dynamic module "X3DAudio1_7.dll".
fixme:win:EnumDisplayDevicesW ((null),0,0x32f208,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32edc0,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:d3dcompiler:D3DCompile data 0xf60298, data_size 265, filename "memory", defines (nil), include 0x32f870, entrypoint "main",
target "vs_3_0", sflags 0, eflags 0, shader 0x32fa80, error_messages 0x32fa84 stub!
fixme:d3dcompiler:D3DCompile data 0xf1dff8, data_size 978, filename "memory", defines (nil), include 0x32f870, entrypoint "main",
target "ps_3_0", sflags 0, eflags 0, shader 0x32fa80, error_messages 0x32fa84 stub!
fixme:d3dcompiler:D3DCompile data 0xf24e98, data_size 63, filename "memory", defines (nil), include 0x32f8bc, entrypoint "main",
target "ps_3_0", sflags 0, eflags 0, shader 0x32facc, error_messages 0x32fad0 stub!
WRN:   Couldn't create pixel shader for pretouching!
fixme:d3dcompiler:D3DCompile data 0xec9790, data_size 799, filename "memory", defines (nil), include 0x32f8bc, entrypoint "main",
target "vs_3_0", sflags 0, eflags 0, shader 0x32facc, error_messages 0x32fad0 stub!
WRN:   Couldn't create vertex shader for pretouching!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3dcompiler:D3DCompile data 0x16af708, data_size 824, filename "memory", defines 0x1d5dd0, include 0x32f4e4, entrypoint "main",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f6fc, error_messages 0x32f700 stub!
WRN:   Shader syntax error; "main": fixme:d3dcompiler:D3DCompile data 0x16af708, data_size 605, filename "memory", defines 0x1d5dd0, include 0x32f4e4, entrypoint "main",
target "ps_3_0", sflags 0x2, eflags 0, shader 0x32f6fc, error_messages 0x32f700 stub!
Shader syntax error; "main": 
INF:   
INF:   Gfx API: Direct3D
INF:   Resolution: 1280 x 1024
INF:   Vendor: nVidia (0x10DE)
INF:   Driver: nv4_disp.dll (0x0193)
INF:   Renderer: NVIDIA GeForce 8800 GTS
INF:   Version: 6.15.12.6658
INF:   Video memory size: 320 MB
INF:   Available for textures: 305 MB
INF:   Active GPU(s): 1
fixme:xinput:XInputGetCapabilities (0 0 0x32f2f0)
fixme:thread:SetThreadIdealProcessor (0x1e8): stub
INF:   AutoDetect: Hardware values unchanged, nothing to do.
fixme:d3dcompiler:D3DCompile data 0x7f485bd8, data_size 8389, filename "memory", defines 0x3353e00, include 0x32f668, entrypoint "mainVS",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f880, error_messages 0x32f884 stub!
WRN:   Shader syntax error; "mainVS": fixme:d3dcompiler:D3DCompile data 0x7f485bd8, data_size 8389, filename "memory", defines 0x3353e00, include 0x32f668, entrypoint "mainVS",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f880, error_messages 0x32f884 stub!
Shader syntax error; "mainVS": fixme:d3dcompiler:D3DCompile data 0x7f485bd8, data_size 8389, filename "memory", defines 0x3353e00, include 0x32f668, entrypoint "mainVS",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f880, error_messages 0x32f884 stub!
Shader syntax error; "mainVS": fixme:d3dcompiler:D3DCompile data 0x81800008, data_size 14332, filename "memory", defines 0x333e728, include 0x32f668, entrypoint "mainVS",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f880, error_messages 0x32f884 stub!
Shader syntax error; "mainVS": fixme:d3dcompiler:D3DCompile data 0x81800008, data_size 14332, filename "memory", defines 0x333e728, include 0x32f668, entrypoint "mainVS",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f880, error_messages 0x32f884 stub!
Shader syntax error; "mainVS": fixme:d3dcompiler:D3DCompile data 0x81800008, data_size 14332, filename "memory", defines 0x333e728, include 0x32f668, entrypoint "mainVS",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f880, error_messages 0x32f884 stub!
Shader syntax error; "mainVS": fixme:d3dcompiler:D3DCompile data 0x81800008, data_size 14332, filename "memory", defines 0x333e728, include 0x32f668, entrypoint "mainVS",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f880, error_messages 0x32f884 stub!
Shader syntax error; "mainVS": fixme:d3dcompiler:D3DCompile data 0x81800008, data_size 14332, filename "memory", defines 0x333e728, include 0x32f668, entrypoint "mainBakeVS",
target "vs_3_0", sflags 0x2, eflags 0, shader 0x32f880, error_messages 0x32f884 stub!
Shader syntax error; "mainBakeVS": 
INF:   Textures has been clamped to 1024 pixels per dimension due to 32-bit OS!

2

Вроде этот баг.

3

Там версия Steam у меня а у меня обычная. Ссылка не очень помогла, английский плоховато знаю (в школе плохо учили), переводчик гугл не особо помог.
Можно в вкратце как этот баг исправить? Если там есть решение конечно.

4

Linuxxxoid пишет:

Можно в вкратце как этот баг исправить? Если там есть решение конечно.

Если бы я знал =D.

Linuxxxoid пишет:

Там версия Steam у меня а у меня обычная

А какая разница?

5

А какая разница?

не знаю )) На wineHQ они в разных разделах.

6

winetricks xact

Gentoo Linux amd64 kernel 3.10.17 KDE 4.10.5 / Intel Dualcore E6500 2.93Ghz / 4 GB Ram / NV GT 630 2048mb GDDR3
Полет нормальный!